Anything that is 100% chance and just wasting time, with no meaningful way for the player to influence the odds. For example, how fishing is implemented in some MMOs like ESO: you can eat a buff food and use the correct bait for the water, but beyond that you’re just waiting in agony until the random timer dings. Then you do that 12 times before moving to the next hole, etc. “Waiting” isn’t an enjoyable mechanic.
Anything that is 100% chance and just wasting time, with no meaningful way for the player to influence the odds. For example, how fishing is implemented in some MMOs like ESO: you can eat a buff food and use the correct bait for the water, but beyond that you’re just waiting in agony until the random timer dings. Then you do that 12 times before moving to the next hole, etc. “Waiting” isn’t an enjoyable mechanic.
Why is fishing always a rod too? Let me setup a few 200m trotlines!
If I can’t dredge the sea floor and destroy the ecosystem don’t even talk to me about a game